Cassie's Moveset

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Cassie's Moveset

Post by Admin on Fri Jun 13, 2014 8:03 pm

Name of move: Nativity of a World of Trees
Move used: A technique adopted by Cassandra, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant.By generating energy , the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant.
Effects: N/A
Duration: N/A

Name of move: Advent of a World of Flowering Trees
Move used:
Taking advantage of the innate properties of Wood element which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.

With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.

Effects: The flower can either release pollens that renders the user unconscious after six posts or releases poison in the air. Flowers take two posts to bloom.
Duration: Until destroyed.

Name of move: Wood Dragon
Move used: The user creates a gigantic wooden dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance. While both instances created a serpentine dragon, Chinese dragon, though the first had a short trunk-like nose, while the other two later created did not. It also has the ability to absorb energy from its target and grant it to the user, slowly rendering them unable to use techniques. It can be easily destroyed by physically attacks but within a forest it can regenerate.
Effects: N/A
Duration: Till destroyed

Name of move: Wood Human
Move used: After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body and an oni-like face is usually created with a wooden dragon wrapped around its torso, and is generally used in battle as an avatar. This avatar can only be achieved if two conditions are met. One, if there is a surrounding forest and two if the wood dragon technique has already been activated.
Effects: Same as Wood Dragon
Duration: Till Destroyed

Name of move: Wood Locking Wall
Move used: An extremely versatile move, this technique uses energy to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks
Effects: N/A
Duration: N/A

Name of move: Great Forest Technique
Move used: A technique that changes one's own arm into big trees. Using energy, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
Effects: N/A
Duration: N/A

Name of move: Solar Roar
Move used: Cassandra gathers heat and light within her mouth and subsequently releases them towards the opponent. This generates an extremely large and destructive sparking blast, which produces an immense amount of light and is capable of travelling for great distances, wreaking havoc wherever it passes. It has two settings; the first form emits a higher-velocity beam with enough momentum to breach defenses. However, the damage dealt to the target without penetrating an defense is significantly reduced due to its lower energy transfer. The second mode is like a classic beam attack: the magical particles have less velocity and, while less penetrating, quickly transfer their energy to the target upon impact, reverting back to pure heat and destroying the target from within.
Effects: N/A
Duration: One -Two posts

Name of move: Cosmic Queen Roar
Move used: A far more powerful variant of Solar Roar, only usable in Solar Drive. Alexandria gathers heat energy in her mouth, compressing it to its utmost limit, aligning the dual heat forces within her mouth and shapes it into a sphere, and then compresses it inside her mouth before releasing it in the form of a massive wave of energy that has explosive penetrative power. The attack requires about 3 seconds to travel a few ten thousand-kilometer distance, and Cassandra can immediately fire the next attack after confirming a miss, but after 10 attacks, she will run out of magical energy.
Effects: N/A
Duration: N/A

Name of move: Solar Firing Hammer
Move used: Cassandra engulfs intense heat and light around both her fist and forearm and uses it to strike the target, to perform a devastating blow. The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch Cassandra stands with her fist very close to the target (the distance depends, usually from 0–6 inches). A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. This blow is severely augmented compared to a regular one inch punch due to being infused with Cassandra's element, which focuses at the very tips of her knuckles in the form of heat and light surrounding her forearm. Alternately, Cassandra can release her magic seal, forming an enormous fist consisting of heat, which shoots forward at tremendous speeds with the intention to pummel/stun the opponent while burning them.
Effects: N/A
Duration: Till canceled

Name of move: Solar Barrier
Move used: Cassandra can unleash a barrier from both of her arms. Uniquely, they are capable of bending any beam, and can even protect her from a bonafide wave motion gun from close range. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. As Cassandra has no other defensive measures this leaves a window of 15 seconds where she has no defense against attacks. Also the barrier can only protect Cassandra from beam attacks, not physical attacks.
Effects: N/A
Duration: One post, has a cooldown of six posts

Name of move: Solar Drive
Move used: Cassandra's heat becomes infused with her bloodstream before reaching her brain, resonating with adrenaline she is experiencing during combat. This in turn reacts with her own body and magical energy, increasing the strength, speed, and potential she possesses tenfold, allowing her to take on even foes much more powerful than herself; entering a state of enhanced awareness and peak physical ability. This makes Cassandra become cloaked in intense heat. While in this state, Cassandra demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of her Solar Magic without exhausting herself. However, this ability is a double-edged sword; it has a ten minute time limit, which, if passed, has serious consequences for both Cassandra and her magical energy. Visually, this ability causes large amounts of magical energy to become emitted from Cassandra's shoulders, arms, legs, and knees in the form of beams of pure heat.
Effects: N/A
Duration: 10 posts

Name of move: Solar Meteor Fist
Move used: Cassandra engulfs her fists in immense heat, and delivers a series of fierce punches, which move at speeds which they can no longer be seen, leaving only jet streams in their place. They are capable of hitting the opponent over a thousand times a second, like meteors, and may even hit the opponent over long distances. If Cassandra's magic is unwasted, more fists may strike, until they reach the speed of thunder crashing. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding Cassandra resemble actual meteors. However, due to the large amount of energy it uses, Alexandria cannot sustain it for long, although the time it is used is considerably high.

Effects: N/A
Duration One post

Name of move: Solar Reflector
Move used: Solar Reflector is a unique technique; it is the perfect counter to opposing magic. It works by allowing Cassandra to manipulate the heat surrounding her; instead of blocking the opposing attack with a higher concentration, it is capable of bending the opposing magical projectile away from her, as well as some physical attacks. However, the technique is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants Cassandra immunity to most attacks, and can defend other allies with Solar Dragon's Reflector. Cassandra had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that she would never use it unless she had no other choice.
Effects: N/A
Duration One

Name of move: Solar Regeneration
Move used:This move grants Cassandra the ability to convert light rays into energy. This process similar to photosynthesis grants them almost limitless energy and also grants the user the ability to heal major wounds as long as there is a source of light with the ability not occurring if the area is full of darkness.
Effects: N/A
Duration N/A

Name of move: Solar Silhouette
Move used: Cassandra creates single or multiple illusions from heats. The illusions are completely indistinguishable from the real thing to the naked eye and simple sensors, however, they are easily dispelled. Several types of illusions can be created, but Cassandra's favorite are copies of herself, used to confuse her opponent as well as attack them. Still, it is a very taxing spell that requires considerable amount of energy and mental focus per image created, making impossible to sustain it for long periods of time. A fun fact about Solar, Silhouette is that any experience the illusions gain during their existence in attacking the foe is transferred to Cassandra once they are dispersed. It's also useful for training purposes, since the total amount of experience Cassandra gains is multiplied by the total number of illusions being used to train. On a side note, stationary illusions are easier to maintain than moving ones.
Effects: N/A
Duration Until canceled

Name of move: Solar Drones
Move used: A form of remote weapon unique to Solar Magic; a series of blasters composed of solidified heat energy in the shape of wings. Circling the area on their own, the Obachi can be utilized in creative and strategic ways; they can be used in group formations for multiple barrages, and the actual blast fired by a seeker is also powerful, given that they are emitted by the blaster itself instead of Alexandria's body. The Obachi also have the ability to generate a unique magical shield, known as a "shining barrier", to provide a defense against both magical and solid projectiles with lower outputs compared to the light shield's magical energy consumption. Although these seekers prove incredibly effective and flexible in purpose, they are also large, making them easy to be destroyed. Alexandria can utilize the Obachi by thoughts alone.
Effects: N/A
Duration Until Canceled


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