Kmft setmove

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Kmft setmove

Post by Admin on Wed Apr 09, 2014 2:16 pm

name of move: Demonic Crystal Mirrors
move used:  After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. The user herself then places herself inside one of the mirrors. Once inside the mirror, the user can then using the mirror reflections to confuse his target. Utilizing the reflections, the user can then almost instantaneously move from one mirror to the other. Due to the speed, his target will appear to be moving in slow motion. Because of this, the user can then unleash numerous needles into his opponent with little difficulty.
effects:  N/A
duration: Ten Posts  

name of move: White Rage Technique
move used: After forming the necessary hand seals, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralyzing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration.
effects: Blinds and releases a deafening sound which paralyzes all.
duration: Three posts.

name of move: Ice Release Secret Technique: Ancient Dragon of the Frosted Plain
move used: Possibly one of Cassandra’s most deadly technique.  The technique starts by pulling water, either from a body of water or from pulling water from the air, shape of a humanoid dragon. This ice armor is very thick so it can take most physical attacks without being damaged  and only fire techniques of the same power can destroy it, but can easily reform in snow/wet weather conditions. The armor of ice is also razor sharp, being able to tear through human flesh with ease and if used by a master, can cut through the metal of swords easily. The main fear of this technique is that for a half mile radius, all the moisture in the air will slowly begin to freeze, causing the rain to fall as it slowly freezes, the air dry, and eventually can cause a blizzard by pulling all the water out of the surrounding atmosphere. The rain can mix with the ice to form sleet and cause sheets of ice to make the ground frozen and slippery. It is said that if the Yuki had this at the height of their power, they would have began an ice age. The effects of his freeze over ability takes effect two posts after this tech has been created.
effects: The use of the technique automatically cuts her energy in half and weakens every other move by half as well.
duration: Until destroyed

name of move: Exploding Water Colliding Wave
move used: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of energy used; when used with Cassandra's energy, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water techniques.
effects: Cuts the users water based moves in half
duration: Until dried up.

name of move: Five Feeding Sharks
move used: The user puts their hand on the surface of a body of water and from the tips of five fingers, energy is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
effects: N/A
duration: Until Destroyed

name of move: Water Prison Technique
move used: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
effects: Drowns the opponent
duration: Till cancelled or escaped

name of move: Hydrification Technique
move used: This technique makes it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations.
effects: In this state the user is extremely vulnerable to lightning based moves
duration: N/A

name of move: Meteor
move used: The user shrouds their body in Light Magic, allowing them to not only fly through the air, but also move at speeds of 30m/s. Because of this increased speed, the user becomes much more difficult to detect, let alone target with attacks or spells. While in flight, a user is able to fly up to to a maximum height of 75 meters. This is not to say that the user is capable of dodging any attack or is invincible during this time, as their resistance to damage is not impacted by the effects of the shroud. Sustaining this mode is not dependent on the user mobility, but rather based on the user's Magical Capacity, as this mode quickly drains their total Magic.
duration: Until energy is drained

name of move: Hyperion
move used: The user swipes both of their hands in a gesture mirroring that of a circle – hands originating at either 12 O’clock or 6 O’clock and concluding at the opposite point. Six Magic seals are then summoned in front of the user and connect together to make what looks like a hexagon. This hexagon can be formed at any location or angle, whether it is in the air, on the ground, or at some sort of angle facing the target (all subjective to the position and angle in which the user is facing). From the center of this hexagon a powerful light blast – having a diameter of 8 meters - is emitted, traveling at a speed of 25m/s for a distance of 50 meters
effects: Enemies caught in the beam suffer significant injuries including bones shattering upon impact, severe internal trauma, and significant and lingering pain.
duration: One post

name of move: Grand Chariot
move used: While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what looks like a constellation. Each Magic seal then releases a powerful light blast down on the opponent at a speed of 25m/s, forming the same pattern on the ground before exploding - having a blast diameter of 20 meters. Supposedly having a destruction capability rivaling that of a meteor,
effects: enemies being caught in the blast suffer significant injuries including bones shattering upon impact, severe internal trauma, and significant and lingering pain
duration: One post

name of move: Aquarius
move used:Seven white magic circles appear in the sky thirty metres above the target in a pattern reminiscent of the Aquarius constellation. These circles rain down white hot starlight which causes havoc in a thirty metre radius. The starlight produced is so unstable that it will explode on contact. Due to the spell's immense force a crater of a thirty metre radius will be produced.
effects: Anyone caught within the spell will experience 2nd degree burns as well as broken bones.

duration: One post

name of move: Heavenly Pillar
move used: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards. The clouds above the user begin circling around forming a cyclone. Rune circles would appear on the ground below the cyclone, light ones. After about four seconds heavenly pillars would drop down from the sky. The circles are one meter in diameter and there are about twenty of them
effects:If one should be struck by one, they would suffice major damage.
duration: The pillars stay for 2 posts before dissapearing.

name of move: Celestial Flash
move used: A small sphere of starlight is formed within the users palm. Upon throwing the sphere which can travel a maximum of twenty metres it expands into a much larger sphere of starlight. The radius of the expanded sphere is twenty metres.
effects:Upon contact with an enemy the sphere of starlight will explode causing 1st degree burns. If the sphere is able to hit the opponent directly the force behind it is great enough to break bones.
duration: One post

name of move:
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